Examples & patterns

Typical ways to use Pip3D in real projects: from small demos to debug overlays and UI backgrounds.

Interactive demo

A minimal, pleasant way to start is to build a single interactive demo:

  • One scene with a camera on rails.
  • Input via buttons or a rotary encoder.
  • Simple geometry, but with clear movement and lighting.

This setup lets you validate performance, input handling and display quality before you go deeper.

Game-like loop

For more complex projects you can treat Pip3D as the rendering backend for a small game loop:

  • Fixed timestep simulation.
  • In-game camera controlled by player input.
  • Collision logic and a HUD, rendered with Pip3D or your 2D UI.

Keep the 3D part modest and focus on responsiveness and clarity.

Debug overlay

Another useful pattern is to use Pip3D as a debug overlay on top of an existing application: wireframes, bounding volumes, performance graphs.

This is especially helpful when you want to see how your logic and geometry behave over time without changing the main UI too much.