Interactive demo
A minimal, pleasant way to start is to build a single interactive demo:
- One scene with a camera on rails.
- Input via buttons or a rotary encoder.
- Simple geometry, but with clear movement and lighting.
This setup lets you validate performance, input handling and display quality before you go deeper.
Game-like loop
For more complex projects you can treat Pip3D as the rendering backend for a small game loop:
- Fixed timestep simulation.
- In-game camera controlled by player input.
- Collision logic and a HUD, rendered with Pip3D or your 2D UI.
Keep the 3D part modest and focus on responsiveness and clarity.
Debug overlay
Another useful pattern is to use Pip3D as a debug overlay on top of an existing application: wireframes, bounding volumes, performance graphs.
This is especially helpful when you want to see how your logic and geometry behave over time without changing the main UI too much.